I have been writing music for games and short films for several years. My style tends to lean towards rock-driven arrangements and evolving ambiences, but I am proficient emulating other styles. No project is too large, too small, or too weird.
Focusing on more technical aspects of composing, I can provide live-tracked guitar (electric, steel-string acoustic, nylon-string acoustic), ukelele and bass guitar, and am tied into a community of incredible session players for almost any instrument imaginable. I also have a large collection of top-quality sample libraries and virtual instruments that I have spent countless hours exploring and mastering. Additionally, my years of experience as a mixing and mastering engineer guarantee that the quality of the final audio tracks I provide will meet and exceed your expectations.
For game music, the actual audio implementation is always a factor to consider. I have experience with Wwise and Unity, and can handle the audio implementation for your project (or work alongside another audio lead).